The Mod is set 15 years after 'Episode VI: Return of the Jedi' and includes a Prebuilt Map, Star Wars Characters, Races, Ships, Flagshapes, Planets and Stations, and a New Soundtrack from the Star Wars movies and other epic SciFi Videogames. Welcome to my final video in my Distant Worlds Universe mod series. In this entry, sticking with the Star Trek Picard Era mod, I switcher races to The Federation.
Distant Worlds: System Scale Mod
I was disappointed with how systems were scaled in the default game so I made the systems as big and realistic as the game engine allows (without too many graphical bugs). Now you can watch your fleets duke it out in front of much bigger planets and stars.
Mod started out as some tweaking of variables of the excellent “A Better System Scale” by banville whilst making it compatible with other mods. I ended up tweaking and experimenting with different setups for an obsessively long amount of time and decided to release the result.
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Features.
Vastly increased system size, star, and planet size. More asteroids. Bigger solar flares. Ringworlds and floating debris scaled up and repositioned to match new system size.
Note that whilst systems are scaled up in size ships are not. I personally prefer it this way as ships are small compared to planets. If enough people request it ill make an addon for this mod where ships are scaled up in size. In the mean time if you dont like small ships (you can always zoom in on individual ships in fleets by double clicking them) this is NOT the mod for you.
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Bug reporting.
I really don’t want to be THAT guy. However… I will no longer reply to bug reporting posts that do not give me enough information to actually find and fix the bug. If you want me to spend time fixing bugs take the time to specify what the bug is and how I can reproduce it. Also I can’t fix problems that may occur because of the thousands of other mods on the Steam workshop.
If you find a bug, disable all of your other mods and see if it still appears in game. If it doesnt reappear it ain’t my problem. Or at least post what mods you are using with this one so I can try and improve compatibility. About half of the bug reports I have recieved so far have been a bug in another mod. So double check that it’s my mod causing the problem. If it’s another mod causing the issue contact that author. You may of course ask me to make a compatibility patch for you. I may say no but it’s worth an ask.
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Updates
v1.1 – Fixed a nasty bug where fleets with warp engines were unable to travel to certain systems. New game required. Sorry! Don’t usually use warp engines so didn’t pick up on this bug on initial release. Thanks for everyone who reported back with info on the bug. It was a weird one for sure!
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Bugs:
1. Poles and planet clouds flash at certain zoom distances (bug is in the vanilla game but is less noticable since planets are much smaller). I’ve tried to balance scale and planet size as much as possible so shouldn’t be noticeable unless you look for it.
2. Ships may fly through the top of a star but doesnt happen that often. Frontier outposts may be built inside the largest (purple) stars. Hint: queue up an orbit command before a build frontier outpost command and the outpost is usually built outside the star.
3. Being in one system and switching focus to another ship or spaceport etc in another system causes the camera to move really slowly and then bug out for a few secs before focusing on said unit. Switch to galaxy view beforehand and there are no issues. I have no idea how to fix this bug. At this point I think its unavoidable when system scale is increased beyond default…. Though if someone could prove me wrong it would be much appreciated!
4. After some feedback it appears that the increased scale had made proximity mines kind of useless. Top zombie games 2017. Im going to look into it in the next few days and will release an update. Not gamebreaking so just avoid building them for the meantime. Thanks for all the helpful comments on this!
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Compatibility:
Mod should override system scale changes made by other mods so you should be good to go. I can’t promise that things will be OK with all of the thousands of mods out there. See my personal mod collection which lists all the mods I use personally for examples of mods that work with this one.
Mods with custom ringworld systems will display incorrectly. See below for a patch for one such mod “DZ Unique Starting Systems”.
Distant Worlds: System Scale Mod
Star Trek New Worlds
I was disappointed with how systems were scaled in the default game so I made the systems as big and realistic as the game engine allows (without too many graphical bugs). Now you can watch your fleets duke it out in front of much bigger planets and stars.
Mod started out as some tweaking of variables of the excellent “A Better System Scale” by banville whilst making it compatible with other mods. I ended up tweaking and experimenting with different setups for an obsessively long amount of time and decided to release the result.
————————————————————————————————————————————————–
Features.
Vastly increased system size, star, and planet size. More asteroids. Bigger solar flares. Ringworlds and floating debris scaled up and repositioned to match new system size.
Note that whilst systems are scaled up in size ships are not. I personally prefer it this way as ships are small compared to planets. If enough people request it ill make an addon for this mod where ships are scaled up in size. In the mean time if you dont like small ships (you can always zoom in on individual ships in fleets by double clicking them) this is NOT the mod for you.
————————————————————————————————————————————————-
Bug reporting.
I really don’t want to be THAT guy. However… I will no longer reply to bug reporting posts that do not give me enough information to actually find and fix the bug. If you want me to spend time fixing bugs take the time to specify what the bug is and how I can reproduce it. Also I can’t fix problems that may occur because of the thousands of other mods on the Steam workshop.
If you find a bug, disable all of your other mods and see if it still appears in game. If it doesnt reappear it ain’t my problem. Or at least post what mods you are using with this one so I can try and improve compatibility. About half of the bug reports I have recieved so far have been a bug in another mod. So double check that it’s my mod causing the problem. If it’s another mod causing the issue contact that author. You may of course ask me to make a compatibility patch for you. I may say no but it’s worth an ask.
Best Star Trek Mods
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Updates
v1.1 – Fixed a nasty bug where fleets with warp engines were unable to travel to certain systems. New game required. Sorry! Don’t usually use warp engines so didn’t pick up on this bug on initial release. Thanks for everyone who reported back with info on the bug. It was a weird one for sure!
—————————————————————————————————————————————————
Bugs:
1. Poles and planet clouds flash at certain zoom distances (bug is in the vanilla game but is less noticable since planets are much smaller). I’ve tried to balance scale and planet size as much as possible so shouldn’t be noticeable unless you look for it.
2. Ships may fly through the top of a star but doesnt happen that often. Frontier outposts may be built inside the largest (purple) stars. Hint: queue up an orbit command before a build frontier outpost command and the outpost is usually built outside the star.
3. Being in one system and switching focus to another ship or spaceport etc in another system causes the camera to move really slowly and then bug out for a few secs before focusing on said unit. Switch to galaxy view beforehand and there are no issues. I have no idea how to fix this bug. At this point I think its unavoidable when system scale is increased beyond default…. Though if someone could prove me wrong it would be much appreciated!
4. After some feedback it appears that the increased scale had made proximity mines kind of useless. Im going to look into it in the next few days and will release an update. Not gamebreaking so just avoid building them for the meantime. Thanks for all the helpful comments on this!
—————————————————————————————————————————————————
Compatibility:
Mod should override system scale changes made by other mods so you should be good to go. I can’t promise that things will be OK with all of the thousands of mods out there. See my personal mod collection which lists all the mods I use personally for examples of mods that work with this one.
Star Trek Legacy Ship Mods
Mods with custom ringworld systems will display incorrectly. See below for a patch for one such mod “DZ Unique Starting Systems”.